The system functions by utilizing a State Object Database, or SODB, which allows developers to capture shaders via DirectX 12 and the Microsoft Agility SDK. Microsoft’s cloud infrastructure then precompiles these shaders for an extensive array of hardware and driver configurations. According to Nvidia’s Andrew Burnes, this approach achieves a near-100 percent cache hit rate, effectively removing the CPU spikes that plague titles like Gears of War: E-Day and Call of Duty: Modern Warfare 4.
Nvidia update targets stuttering with cloud-based shader compilation
Nvidia’s latest driver, version 621.01, introduces Microsoft’s Advanced Shader Delivery to PC gaming, a move designed to eliminate the persistent stuttering caused by just-in-time shader compilation. By offloading this heavy lifting to the cloud, the technology aims to smooth out performance and drastically accelerate initial game launch times.

Compatibility extends beyond the Xbox PC app. Even when games are purchased through Steam, users can leverage the benefits simply by having the Xbox PC app installed. While Nvidia leads the rollout, the feature is also available for AMD users running Adrenalin 26.6.1 or newer, as well as those on Qualcomm’s Snapdragon X2 series with driver version 2026.08.3 and above.



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